![]() But by walking up to the traffic cones and standing next to them, the cursor changes to a grasping hand and, lo and behold, the traffic cones can be manipulated. The traditional arrow on-screen cursor does not change no matter what you scroll over. When your robot character first walks on the screen, nothing can be clicked on. Since everything in Machinarium visually blends together so well, figuring out how to solve the numerous puzzles really takes brains. Not only is this distracting, it almost makes knowing what you can collect too easy. As adventure game fans know, sometimes items in the game world look slightly different than the background. While that sounds kind of pointless, it really adds to the challenge.įor example, look at the below screen and focus on the traffic cones on the edge of the cliff.įirst of all - and this is something I adored right away - all usable items have the same art style as the background. In Machinarium, items can only be manipulated or collected when your character is standing right next them. In most adventure games you can click anything on the screen regardless of where your character is located. Once you start to walk around you will immediately discover one of the game’s greatest design choices. After collecting your missing legs in the first section of the game, the cute little robot is able to walk freely around the screen. In the game you play as a little robot whom the player is immediately tasked with putting back together. In that regard it is very similar to something like the Wii’s Zack & Wiki: Quest for Barbaros’ Treasure. Instead, the indie game works on a screen-by-screen basis. Unlike some adventure games, Machinarium doesn’t force the player to have to backtrack and collect a giant array of items to use in almost nonsensical ways. You really have to see the game in motion to fully appreciate its beauty. Usually games that look this good have shoddy animation, but the characters and backgrounds in Machinarium display stunning, fluid movement. Every sprite and background is hand drawn in a sketchy, colored pencil art style. The first thing you will notice about Machinarium is how unbelievably gorgeous the game looks. ![]() Hit the jump for a ridiculously long hands-on with the game I, quite frankly, can’t stop thinking about. The tragically ignored game was called Machinarium (from the creator of the incredible Samorost and Samorost 2) and it is easily one of the most promising games I have ever played in my entire life.Īdmittedly, the game might not be for everyone - it’s a classic point-and-click adventure game in every sense of the word - but if you adore adventure games (like me!), Machinarium just might be the greatest thing ever. Luckily, at the very end of the first day, I stumbled upon a lonely PC game in the far corner of the IndieCade section. After passing by booths showing off the already released Boom Blox and Wii Play (I’m not kidding), I pretty much resigned myself to the fact that I wouldn’t have that many positive things to say about the struggling Los Angeles based event. As I walked through the almost empty halls of E for All this past weekend I kept trying to find something, anything to write about.
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